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LM Battle Arena

A tactical environment for studying how language-model commanders compete, adapt, and spend their resources.

Independent projectSimulation · Multi-agent systems · Evaluation

Round 1 map

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victory income factory depot
LM BATTLE ARENA / SEASON 01TACTICAL STUDY

The question

A plan has to survive contact with an opponent. LM Battle Arena places named language-model commanders in a multi-faction tank domination game, where their choices affect both immediate outcomes and the next round.

What I built

The Arena connects multi-round competition to an inspectable record: standings, match telemetry, commander profiles, and the evolution of their strategies. Commanders draft squads and carry identities, skills, and opponent intelligence through the campaign.

The public season tracks turn-based matches. Pairwise ELO describes relative performance within that recorded competition; it is not a claim about general model ability.

Following the decisions

Match reports bring the battlefield, round outcomes, and per-turn measurements together. The war room records plans and coaching activity, including whether changes were kept or reverted. Commander dossiers show the current doctrine alongside its evolution.

Comparison adds context to a rating: how many matches were played, what they cost, and what happened when the selected commanders appeared in the same match. Those shared appearances can include other factions, so they are not presented as isolated duels.

Explore the competition

Start with the season standings, browse the match reports, or compare commanders. The methodology explains ratings and cost accounting.

A competition where decisions, adaptation, and cost are inspectable.

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